A chart or something in the kickstarter better explaining where this 100,000 is going specifically and breaking down the 'why' more than 'we're a small company, so we always need money!' would go a long way imo. Why do they need 100,000 dollars to figure out multiplayer/Self publish? Where is all the money they earned from My Time at Portia + their other games? IDK, it just seems really weird from my perspective. Their game still sells daily + they make money off DLC + they have other games on Steam too. My Time at Sandrock looks to be using a lot of existing animations, textures, ect, and they said the game is 35% complete now and launching into early access in March 2021. I wanna add that compared to something like Deiland/Summer in Mara, where the devs rely on Kickstarter to get their games funded, it makes sense with Chibig because their games hardly scratch the number of copies sold compared to My Time at Portia. I'm gonna refrain from funding it and maybe buy it down the line if they do their ports properly this time. They don't have enough funding after their popular game sold well enough to make another? Where'd all the money go? I get that they're a small company, but if you need to rely on kickstarter to fund your next project after your last did really well, something is fishy. I also think that they don't need to Kickstart their second game. I've tried to several times, but it just stopped being fun. After getting married and going through 2 in game years with the game, I lost the motivation to go back. I did enjoy what I played with Portia, but I never ended up finishing it because the story dissolved into 'fix this thing before Higgins, but it actually doesn't matter' + it was never fully optimized on Switch. Here is an article on the new Kickstarter from Gematsu, if you'd like to see that.īluie wrote:I have mixed feelings about Time at Sandrock. Don't be afraid to back them if that'll be your platform. I don't trust them now, not for console.īut they make a GREAT game on PC. They never bothered to fix Portia itself or update the content, so I currently see it as an empty promise. They plan to finish regardless of the Kickstarter, but the Kickstarter is meant to give them the funds to really flesh out the multiplayer system, which will be bare-bones if they don't get more funding.Īs per my 'announcements' post, I don't feel justified in shelling out money for a console version of their PC-designed games, even though they're promising to fix everything that went wrong with the console versions of Portia. (Summer 2022 for consoles.) They've been working on the game for 2 years already, and it is about 35% complete. They currently plan to have the game on Steam in March 2021, and to get to full release by spring 2022. Okay, I just posted about this in the announcements thread, but you know what? We had a lot of My Time at Portia players here on FOGU, so maybe the fact that a sequel, My Time at Sandrock, is being Kickstarted beginning today, is worth its own thread.
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